A downloadable game

"Boxed In" is a game I've created with the aim to open a window into a sensitive and often overlooked situation — a child's experience growing up in a home affected by hoarding. As the sole developer, I've woven a story that not only follows a child's simple quest for a treasured toy but also delves into the deeper, more complex themes of trauma and its ripple effects on family dynamics. The game explores the challenging emotions of helplessness that family members feel when they can't assist a loved one, emphasizing that such responsibilities are immense for a child.

Throughout the game-play, an intriguing dialogue unfolds between the protagonist, called Eve, and the narrator. This relationship is pivotal to the story, revealing that the narrator is the future self of the child, offering insights and reflections on past experiences. This narrative choice was intended to highlight the resilience and perspective gained over time, despite the early loss and struggles. "Boxed In" is my humble attempt to contribute to the conversation on childhood trauma, hope, and the complexity of family ties through the medium of games.

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Boxed In 104 MB

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